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Code Dependent


Platform: Oculus Rift 2

Tools: Unity, Photon

Duration: 5 Months

Team Size: 

Role: Gameplay Engineer

Gameplay Engineer

  • Created a multiplayer lobby system.

  • Implemented multiple puzzles that had synced effects on both player instances. 

Multiplayer Lobby

Multiplayer lobby system created using the Photon framework.

Puzzle Implementation


All of the puzzles were implemented using RPCs for multiplayer synchrinozation. 

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