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Platform: PC

Tools: Unity

Duration: 5 Months

Team Size: 

Role: Gameplay Engineer

Gameplay Engineer

  • Developed a system for the player to switch between multiple characters during gameplay.

  • Designed and implemented 3 unique characters each with their own ability. 

  • Designed multiple puzzles using each character's specific ability.

Transformation Mechanic

The player transforming into the knight character. 

Rogue's Speed Mechanic

The player using the rogue's speed dash to traverse obstacles.

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